Index
A B C D E F G H I K L M N O P R S T U V W Y Z
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R
- read(char[], int, int) - Method in class edu.uky.ai.lp.gui.ConsoleInput
- requestFocusInWindow() - Method in class edu.uky.ai.lp.gui.Console
- requestFocusInWindow() - Method in class edu.uky.ai.lp.gui.WumpusPanel
- Result - Class in edu.uky.ai.lp
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Describes the result of a single action taken by the player, including any new information gained.
- Result(boolean, boolean, boolean) - Constructor for class edu.uky.ai.lp.Result
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Creates a result which indicates sensory information about the square the player just moved to.
- Result(String) - Constructor for class edu.uky.ai.lp.Result
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Creates a result which displayed a special message.
- RIGHT - edu.uky.ai.lp.Action
- Rule - Class in edu.uky.ai.lp.logic
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A rule is a logical axiom used deduce new information.
- Rule(Expression, Fact) - Constructor for class edu.uky.ai.lp.logic.Rule
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Constructs a new rule with the given antecedent and consequent.
- rules - Variable in class edu.uky.ai.lp.logic.KnowledgeBase
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All the rules in this knowledge base
- run() - Method in class edu.uky.ai.lp.ai.Continuation
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The actual work to be done by the continuation.
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