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R

read(char[], int, int) - Method in class edu.uky.ai.lp.gui.ConsoleInput
 
requestFocusInWindow() - Method in class edu.uky.ai.lp.gui.Console
 
requestFocusInWindow() - Method in class edu.uky.ai.lp.gui.WumpusPanel
 
Result - Class in edu.uky.ai.lp
Describes the result of a single action taken by the player, including any new information gained.
Result(boolean, boolean, boolean) - Constructor for class edu.uky.ai.lp.Result
Creates a result which indicates sensory information about the square the player just moved to.
Result(String) - Constructor for class edu.uky.ai.lp.Result
Creates a result which displayed a special message.
RIGHT - edu.uky.ai.lp.Action
 
Rule - Class in edu.uky.ai.lp.logic
A rule is a logical axiom used deduce new information.
Rule(Expression, Fact) - Constructor for class edu.uky.ai.lp.logic.Rule
Constructs a new rule with the given antecedent and consequent.
rules - Variable in class edu.uky.ai.lp.logic.KnowledgeBase
All the rules in this knowledge base
run() - Method in class edu.uky.ai.lp.ai.Continuation
The actual work to be done by the continuation.
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